Friday 7 December 2012

For the Fans

For the fans!

In the last couple of weeks RBS managed to work out a couple of things.
For one, Mandy managed to create some awesome looking sprites which u can take a look at in her post, I especially like "Spacedude".

Secondly we talked about some extra features. Different barrel contents, liquids on the ground, gravity fields and some more stuff. Its all so much fun! We do have some other ideas we are not sure about yet. Secret levels, chainsaw shooting guns, massive alien invasions, MMO aspects, massive bosses to defeat and gigantic armies, but we might be a bit to enthusiastic about it.

Besides the awesome start-up menu page that we developed for test purposes, one of our programmers, Sam, managed to allow the rest of the team to have an easy time adding new characters in the game through some optimising in our class structure. We are hoping that this will help us make Spacedude even cooler.


Furthermore, Mandy has been working on some soundtracks for the game which, I hope, we will be able to let you hear soon.

While Maguell is working on the playable character, I have started working on our very first level. With the awesome sprites from Mandy and a couple of place holders I have managed to create a very basic version of a level with barrels, a couple of bars going in on the level and a freaking awesome physics engine (yes, it works). It's really awesome to see something work after four weeks of work on it.

Last but not least, a sneakpeak into an awesome intro text:

"In the year 2037 humans have decided to venture beyond the moon! A small spaceship under the command of Captain Obvious has begun their mission; Be the first humans to set foot on Mars. But something went terribly wrong..."

This intro can mean alot of things, and thats the way it should be at the start of a game. Although the title should explain some stuff together with the intro, the game itself should drive you towards finding out what is going on. So we try to make you wonder about what happened and some more questions like: How is the captain gonna save his life? Is his wife in danger? What happened to their cargo? Why are there barrels rolling everywhere?

The intro gives us alot of questions and the only way to find out what the answers are will be to play the game. We might give some more spoilers in the upcoming blogposts, just like we did here, you didn't miss the spoiler did you?

I hope you all liked today's blogpost and that it, together with Mandy's blogpost, gave you some insight in what we are up to at the moment.

Catch you all later!

By Rolling Barrel Studios Corné Thoes.

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