Friday 23 November 2012

Let the blogging commence!

Greetings, hello and welcome!


This is the blog of Rolling Barrel Studios. Here we will inform you of our activities. Our team consists of six individuals, each with their own set of skills and ideas. Read more about us here.
 
Time to start the show! Rolling Barrel Studio is going to bring you information of our first project: remaking the old Donkey Kong.
 
Our plans:


We want to modernize the concept of Donkey Kong. We plan to do this by expanding the gameplay with a complex physics-simulator and (secondary) by adding characters with improved A.I. Other improvements we might make are improving the graphics, adding particle effects and supporting randomly generated levels. We are planning however to abandon the old story of Donkey Kong, because the original story is incompatible with our ideas and neither the story or the characters are free to use.

First an analysis of the old Donkey Kong:
(re-released multiple times, but this is about the original arcade version)

The story:


“In Donkey Kong Pauline is kidnapped by the big gorilla Donkey Kong. Mario (Jumpman) is the designated person to rescue her and take out Donkey Kong”

The gameplay:


The game takes place upon a field where beams, ladders, the score, Mario, Donkey Kong, Pauline and several barrels are drawn.
 
The player (Mario) begins at the bottom of the screen on the bottom beam. At the beginning of the game Donkey Kong throws a burning barrel downwards that lands at Mario’s starting location. The burning barrel spawns a flame which patrols on the bottom beam. Afterwards Donkey Kong begins throwing barrels that roll down the beams, falling off the edge, or falling down a ladder. At the start Donkey Kong also throws barrels straight down.
 
It is up to Mario to climb the structure, by climbing the ladders, while dodging the rolling barrels either by jumping or climbing, until he reaches Donkey Kong and Pauline.
 
Upon arrival, Donkey Kong grabs Pauline and climbs upward, where the next level will start.
In the original Donkey Kong there are three different levels which repeat themselves after the third level has been achieved, although these levels will increase in difficulty after the repeat(s).


What we will try to do:


The gameplay:


In our game, the player will start at the bottom of the level, just like in Donkey Kong. The goal will be at the upper part of the level. The player can walk, jump and interact with several objects. For example, the player can push smaller objects (and possibly pull them). The player can die if he is touched by a certain force and touching objects with a certain force may break them (provided they don't kill the player). The player can also manipulate gravity and use objects in a limited amount of situations. Think of picking up a portal-gun, using a jetpack or aiming a laser beam by moving a crystal.
 
While the player attempts to reach the top of the level, barrels will roll and bounce down. These should move at a significant speed and have a high durability, so they won't break simply by moving through the level. It should still be breakable by other means.

The levels consist of various floors, through which the player must find his way up, evading various obstacles. Ladders are rarely found between levels, but with the ability to manipulate gravity and use various objects to ascend. Ladders will not be the only way to get higher up in the level.
 
The game can work with specific premade levels, semi-randomly generated levels or a mix of both. Thinks of a few random levels and then a specific level.

The story:
 
You'll find yourself in a spacestation, which falls apart around you. Therefore, you must make your way forward and, more importantly, up. The spaceship is already damaged, so the normal transportation systems are non-functional. However, the damage to the station creates new roads to safety. All is allowed when despair strikes... Luckily you have your artificial-gravity remote with you. You just have to watch the battery life...
 
This will be all for now. We hope you enjoyed reading our first post. Fear not, there will be many more to come.
 

See you next week!